Where the silver hawk soars over fields of gold and mountains of stone, the Realm of Sabres Bluff stretches from the Sunsong peaks to the Great Wilds, from the fertile inland plains to the deep, fish-rich waters of Sovereign Bay. It is a land of contrasts: bustling ports heavy with exotic goods, quiet hilltop villages steeped in tradition, and wild frontiers where monsters and mystery wait in the shadows.
Born of catastrophe and resilience, this realm is more than its cities and roads. Over 170,000 souls—humans, elves, dwarves, halflings, half-elves, half-orcs, and others—thrive here, bound together not only by necessity but by a shared identity forged in survival. The air carries the mingled scents of salt spray from the southern seas, oak smoke from hill forts, and the sharp tang of mountain forges. Across its breadth, the clamor of market bells, the ring of blacksmith’s hammers, the chanting of temple choirs, and the laughter of taverns weave a living tapestry.
Once part of a distant empire, Sabres Bluff was torn from its place in the Night of the Vanishing Stars—a cosmic calamity that snuffed out the heavens and cast the land across the Sundered Realms. Awakening to alien mountains, uncharted forests, and strange constellations, the people endured chaos and loss until the Seabreeze family rallied them, laying the foundation for a new future. That history still shapes the realm’s character: pragmatic, wary of the unknown, yet unafraid to claim opportunity when it appears.
In the century since, Sabres Bluff has known eras of peace and plenty, and times of siege and hardship. The Silver Peace brought art, song, and abundance; the Sea’s Bounty enriched coastal towns; the Dark Incursions reminded all that danger never sleeps. Through it all, Lady Yolande Seabreeze and her line have steered the realm with a blend of diplomacy, courage, and an unshakable commitment to unity.
The Realm of Sabres Bluff is designed for story on every scale. Its heart is the capital city of Sabres Bluff (32,000), but its lifeblood runs through the hill-town stronghold of Rowanstone, the bard-haunted streets of Bardsong, the mountain forges of Faelon’s Halls, and the white-and-green elven port of Sovereign. Each region offers its own intrigues—political rivalries between noble houses, frontier villages under threat from goblin warbands, mountain passes hiding relics of the old world, and uncharted coasts where ships vanish in fog. Trade flows in grain, wine, gems, and precious metals, while the realm’s festivals—Highwinter, Highsummer, and the luminous Starfall—mark the turning of the year with color, music, and magic.
This is a realm that wears its history openly. Fortified towns stand where monsters once broke the walls. Roadside shrines mark where heroes fell. In the taverns, fishermen speak of strange lights beneath the bay; in the markets, merchants boast of wares from lands that may not exist on any other map. Whether your character is a stranger seeking fortune, a local returning from the wider world, or a scion of a proud house, the Realm will draw you in. Here, a clever bargain can open new doors, a sharp blade can defend the helpless, and a single act of courage can echo across the land.
Words from Lady Yolande Seabreeze: "Ours is a realm of survivors. We have crossed worlds, faced storms of steel and shadow, and still we endure. The hawk upon our banners does not wheel for idle sport—it hunts, it guards, it strikes when the moment demands. In the Realm of Sabres Bluff, you may find gold in our markets, friendship in our halls, and destiny in our wild places. But know this: every gift the realm offers must be earned, and every victory carries its price.”